A strong bond with someone will add a significant amount of experience to your newly-fused Persona, thereby allowing you to summon a demon several levels higher than your character. The more links you make, the more Personas you can summon, and the more options you have should you decide to fuse two or more of these demons. (It has to be said, it's still pretty unnerving to see just how these kids summon their inner demons, even if we no longer see the cut-scenes where characters anxiously finger the triggers of their 'Evokers', attempting to pluck up the courage to blast a pretend hole in their skull.) This isn't coincidence you've been selected to join this cabal of demon-slayers thanks to your ability to summon internal Personas, powerful creatures who can do your bidding in battle, and whose skills are affected by the strength of your Social Links. These cards are key to your progress through Tartarus, as you fight alongside a group of fellow school chums who are all staying at the same dormitory. Each key NPC - of which there are over 20 - is represented by a tarot card, which increases in power the stronger your ties to them. Listen to their problems, offer sympathetic responses and your relationship with them may improve. Talk to someone during lunch and they'll usually ask if you want to meet up after school. The game is essentially built around the Social Links you make with your schoolmates. Again, that might sound about as appetising to the majority as an Uwe Boll double-bill, but Atlus has worked a minor miracle in not only making these seemingly disparate elements fun, but in skilfully placing them in an interdependent relationship that makes both sides feel equally important. By day, you're sitting through lectures, chatting to schoolmates and flirting with girls at night, you spend your time ascending the terrifying tower of Tartarus, offing demons called Shadows in turn-based battles. The hour tally could easily reach three figures here.ĭescribing Persona 3 Portable as "half dating sim, half randomly-generated-dungeon-crawler" wouldn't be entirely inaccurate, nor would it come close to communicating the appeal of this terrific RPG. If Sony wanted to make it all about the numbers, Persona 3 Portable might have been an even better shout an already hefty runtime has been doubled with the addition of a female-fronted campaign, multiplying the replay value of a game that had plenty in the first place. Shown to a steadily flagging and slightly nonplussed audience at E3, Sony's new PSP marketing campaign focused on the portable's library of "full-sized" games, as a sleepy-eyed office worker talked up his 40-hour progress in Metal Gear Solid: Peace Walker.
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